Problem: I am here to take over the world! BWAHAHAHAH.
One: *glares and makes tetchy comments until Problem goes away, ashamed to have ever considered such a silly thing*
Two: *flails a bit, has someone make tea, stares keenly at the problem and accidentally makes it go away*
Three: *builds a gadget, waves it about, goes for a drive, swishes his cape and--voila! Problem gone.*
Four: *grins happily at Problem, gets knocked out, makes a joke while tied up and then has Duggan punch the Problem.*
Five: *smiles cheerfully, runs around a bit, talks to the Problem about how this really Isn't The Way, succeeds in distracting it enough for it to be dealt with.*
Six: *blusters at and blinds Problem (with the Coat), while arguing with several other people, in the course of which they all solve the Problem, though half of them die.*
Seven: *plays chess with problem, then in the middle of a losing game, reveals he was actually playing tiddly-winks. Problem is too confused to stop him playing the spoons while tied-up.*
Eight: *winsomely smiles at Problem, getting all excited about his shoes and kissing random women before he comes up with a plan to save the universe in the knick of time--said woman then has to do it on her own while he's tied-up.*
Nine: *Emos at Problem until it's sufficiently distracted, then bounds up to it and knocks it flat.*
Ten: *chases Problem with sonic screwdriver and psychic paper making life easy, ends up tripping over his own shoes, but bounces back in the knick of time to Give Problem A Choice and then destroys it utterly.*
Eleven: *eyes up Problem, thinks a bit, bounds after it like a hound and then pauses before doing something that seems entirely pointless and yet works while promising that Everyone Lives.*
One: *glares and makes tetchy comments until Problem goes away, ashamed to have ever considered such a silly thing*
Two: *flails a bit, has someone make tea, stares keenly at the problem and accidentally makes it go away*
Three: *builds a gadget, waves it about, goes for a drive, swishes his cape and--voila! Problem gone.*
Four: *grins happily at Problem, gets knocked out, makes a joke while tied up and then has Duggan punch the Problem.*
Five: *smiles cheerfully, runs around a bit, talks to the Problem about how this really Isn't The Way, succeeds in distracting it enough for it to be dealt with.*
Six: *blusters at and blinds Problem (with the Coat), while arguing with several other people, in the course of which they all solve the Problem, though half of them die.*
Seven: *plays chess with problem, then in the middle of a losing game, reveals he was actually playing tiddly-winks. Problem is too confused to stop him playing the spoons while tied-up.*
Eight: *winsomely smiles at Problem, getting all excited about his shoes and kissing random women before he comes up with a plan to save the universe in the knick of time--said woman then has to do it on her own while he's tied-up.*
Nine: *Emos at Problem until it's sufficiently distracted, then bounds up to it and knocks it flat.*
Ten: *chases Problem with sonic screwdriver and psychic paper making life easy, ends up tripping over his own shoes, but bounces back in the knick of time to Give Problem A Choice and then destroys it utterly.*
Eleven: *eyes up Problem, thinks a bit, bounds after it like a hound and then pauses before doing something that seems entirely pointless and yet works while promising that Everyone Lives.*