Five: *smiles cheerfully, runs around a bit, talks to the Problem about how this really Isn't The Way, succeeds in distracting it enough for it to be dealt with.*
*and then wanders off to play cricket*
Ten: *chases Problem with sonic screwdriver and psychic paper making life easy, ends up tripping over his own shoes, but bounces back in the knick of time to Give Problem A Choice and then destroys it utterly.*
no subject
*and then wanders off to play cricket*
Ten: *chases Problem with sonic screwdriver and psychic paper making life easy, ends up tripping over his own shoes, but bounces back in the knick of time to Give Problem A Choice and then destroys it utterly.*
*while being emo over taking that choice away*